Serveur : Information technique.
Hostname : servermts
Localisation : Bissen, Luxembourg (LU-BI1)
Adresse IP : 213.167.240.156
Coeur : 2
RAM : 2048 Mo
OS : Ubuntu 16.04 LTS
Disque Système : sysdiskmts / 20 Go
1/ Connexion sur le serveur.
[~] ➔ ssh admin@213.167.240.156
admin@213.167.240.156's password:
Welcome to Ubuntu 16.04.3 LTS (GNU/Linux 4.11.0-14-generic x86_64)
...
admin@servermts:~$
2/ Passage en mode 'super-utilisateur'.
admin@servermts:~$ su
Password:
root@servermts:/home/admin#
[detached from 12283.pts-0.servermts]
admin@servermts:~/JEUX/MINETEST/minetest/games$
3/ Mise-à-jour des dépôts.
root@servermts:/home/admin# apt-get update
4/ Remise à niveau de système d'exploitation.
root@servermts:/home/admin# apt-get upgrade
5/ Configuration des langues : locales.
root@servermts:/home/admin# locale-gen fr_FR.UTF-8
Generating locales (this might take a while)...
fr_FR.UTF-8... done
Generation complete.
root@servermts:/home/admin#
root@servermts:/home/admin# dpkg-reconfigure locales
~/.bashrc
Ajouter à la fin :
#Locales
export LANGUAGE=fr_FR.UTF-8
export LANG=fr_FR.UTF-8
export LC_ALL=fr_FR.UTF-8
Action :
source ~/.bashrc
6/ Installation des paquets de base :
root@servermts:/home/admin# apt-get install mc screen vim htop links unzip
7/ Installation des paquets de développement.
root@servermts:/home/admin# apt-get install build-essential git-core cmake libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev libluajit-5.1-2 libluajit-5.1-dev libncurses5-dev doxygen gettext-base libgettextpo-dev libopenal-dev libvorbis-dev gettext libleveldb-dev libgd-dev
8/ Installation de module Python.
root@servermts:/home/admin# apt-get install python-dev python-setuptools
root@servermts:/home/admin# easy_install pip
root@servermts:/home/admin# pip install Pillow
8/ Quitter le mode 'super-utilisateur'.
root@servermts:/home/admin# exit
exit
admin@servermts:~$
9/ Création du répertoire du jeu.
admin@servermts:~$ mkdir -p JEUX/MINETEST
admin@servermts:~$ cd JEUX/MINETEST/
admin@servermts:~/JEUX/MINETEST$
10/ Téléchargement du code source.
admin@servermts:~/JEUX/MINETEST$ git clone https://github.com/minetest/minetest.git
Cloning into 'minetest'...
...
Checking connectivity... done.
admin@servermts:~/JEUX/MINETEST$
11/ Récupérer la version stable : tag 0.4.15
admin@servermts:~/JEUX/MINETEST$ cd minetest/
admin@servermts:~/JEUX/MINETEST/minetest$ git checkout tags/0.4.15
Note: checking out 'tags/0.4.15'.
...
HEAD is now at 231ac33... Bump version to 0.4.15
admin@servermts:~/JEUX/MINETEST/minetest$
12/ Création de la branche stable 0.4.15.
admin@servermts:~/JEUX/MINETEST/minetest$ git checkout -b 0.4.15
Switched to a new branch '0.4.15'
admin@servermts:~/JEUX/MINETEST/minetest$
13/ Configuration de la compilation.
admin@servermts:~/JEUX/MINETEST/minetest$ cmake . -DRUN_IN_PLACE=TRUE -DBUILD_SERVER=TRUE -DENABLE_LUAJIT=TRUE -DENABLE_FREETYPE=TRUE -DENABLE_GETTEXT=TRUE -DENABLE_CURL=TRUE -DENABLE_GLES=TRUE -DCMAKE_BUILD_TYPE=Release
-- The C compiler identification is GNU 5.4.0
-- The CXX compiler identification is GNU 5.4.0
...
-- Configuring done
-- Generating done
-- Build files have been written to: /home/admin/JEUX/MINETEST/minetest
admin@servermts:~/JEUX/MINETEST/minetest$
14/ Compilation de Minetest.
admin@servermts:~/JEUX/MINETEST/minetest$ make
Scanning dependencies of target jsoncpp
[ 0%] Building CXX object lib/jsoncpp/CMakeFiles/jsoncpp.dir/jsoncpp.cpp.o
[ 1%] Linking CXX static library libjsoncpp.a
[ 1%] Built target jsoncpp
...
[100%] mo-update [uk]: Creating locale directory.
[100%] mo-update [uk]: Creating mo file.
[100%] mo update
[100%] Built target translations
admin@servermts:~/JEUX/MINETEST/minetest$
15/ Téléchargement du jeu de base.
admin@servermts:~/JEUX/MINETEST/minetest$ cd games/
admin@servermts:~/JEUX/MINETEST/minetest/games$ git clone https://github.com/minetest/minetest_game.git
Cloning into 'minetest_game'...
...
Checking connectivity... done.
admin@servermts:~/JEUX/MINETEST/minetest/games$
16/ Récupérer la version stable : tag 0.4.15.
admin@servermts:~/JEUX/MINETEST/minetest/games$ cd minetest_games/
admin@servermts:~/JEUX/MINETEST/minetest/games/minetest_game$ git checkout tags/0.4.15
Note: checking out 'tags/0.4.15'.
...
HEAD is now at 3c9d089... Boats: Avoid crash if boat pos over limit
admin@servermts:~/JEUX/MINETEST/minetest/games/minetest_game$
17/ Création de la branche stable 0.4.15.
admin@servermts:~/JEUX/MINETEST/minetest/games/minetest_game$ git checkout -b 0.4.15
Switched to a new branch '0.4.15'
admin@servermts:~/JEUX/MINETEST/minetest/games/minetest_game$
18/ Fichier de configuration Minetest.
admin@servermts:~/JEUX/MINETEST/minetest/games/minetest_game$ cp minetest.conf.example minetest.conf
Ouvrir :
minetest.conf
Chercher :
#creative_mode = false
Remplacer par :
creative_mode = true
Ajouter :
name = superadminmt
server_name = Serveur Minetest (FR)
enable_damage = false
enable_pvp = false
default_privs = interact,shout,fast,fly,fast,home,settime
max_users = 100
19/ Lancement de 'Screen'.
admin@servermts:~/JEUX/MINETEST/minetest/games/minetest_game$ cd
admin@servermts:~$ screen
20/ Lancement du serveur Minetest.
admin@servermts:~$ cd JEUX/MINETEST/minetest/bin/
admin@servermts:~/JEUX/MINETEST/minetest/bin$ ./minetestserver
2017-10-13 23:33:14: [Main]: Automatically selecting world at [/home/admin/JEUX/MINETEST/minetest/bin/../worlds/world]
2017-10-13 23:33:14: WARNING[Main]: BanManager: creating /home/admin/JEUX/MINETEST/minetest/bin/../worlds/world/ipban.txt
2017-10-13 23:33:14: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2017-10-13 23:33:14: ACTION[Main]: .__ __ __
2017-10-13 23:33:14: ACTION[Main]: _____ |__| ____ _____/ |_ ____ _______/ |_
2017-10-13 23:33:14: ACTION[Main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
2017-10-13 23:33:14: ACTION[Main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
2017-10-13 23:33:14: ACTION[Main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
2017-10-13 23:33:14: ACTION[Main]: \/ \/ \/ \/ \/
2017-10-13 23:33:14: ACTION[Main]: World at [/home/admin/JEUX/MINETEST/minetest/bin/../worlds/world]
2017-10-13 23:33:14: ACTION[Main]: Server for gameid="minetest_game" listening on 0.0.0.0:30000.
21/ Sous Linux, le client Minetest 0.4.16 : Lancement.
/etc/host
Ajouter :
213.167.240.156 serveurmt
$ minetest --address 213.167.240.156 --name Sam --go
$ minetest --address 213.167.240.156 --name superadminmt --go
22/ Quitter le serveur. [Ctrl]+[C]
^C2017-10-13 20:37:46: [Main]: INFO: signal_handler(): Ctrl-C pressed, shutting down.
admin@servermts:~/JEUX/MINETEST/minetest/bin$
23/ Quitter Screen. [Ctrl]+[A] [D]
[detached from 12283.pts-0.servermts]
admin@servermts:~$
24/ Installation du mod Mesecons :
admin@servermts:~$ mkdir -p JEUX/MINETEST/Mods/
admin@servermts:~$ cd JEUX/MINETEST/Mods/
admin@servermts:~/JEUX/MINETEST/Mods$
admin@servermts:~/JEUX/MINETEST/Mods$ git clone https://github.com/Jeija/minetest-mod-mesecons.git
Cloning into 'minetest-mod-mesecons'...
...
Checking connectivity... done.
admin@servermts:~/JEUX/MINETEST/Mods$
admin@servermts:~/JEUX/MINETEST/Mods$ cp minetest-mod-mesecons/* ~/JEUX/MINETEST/minetest/games/minetest_game/mods/ -R
25/ Installation de 'optimize'.
admin@servermts:~/JEUX/MINETEST/Mods$ git clone https://github.com/julienrat/minetest2openscad/
Cloning into 'minetest2openscad'...
...
Checking connectivity... done.
admin@servermts:~/JEUX/MINETEST/Mods$
admin@servermts:~/JEUX/MINETEST/Mods$ cd minetest2openscad/
admin@servermts:~/JEUX/MINETEST/Mods/minetest2openscad$ rm optimize
admin@servermts:~/JEUX/MINETEST/Mods/minetest2openscad$ make
cc -Werror optimize.c -o optimize
admin@servermts:~/JEUX/MINETEST/Mods/minetest2openscad$ cd
26/ Installation de la carte pour l'impression 3D.
admin@servermts:~$ cd JEUX/MINETEST/
admin@servermts:~/JEUX/MINETEST$ mkdir Worlds
admin@servermts:~/JEUX/MINETEST$ cd Worlds/
admin@servermts:~/JEUX/MINETEST/Worlds$
admin@servermts:~/JEUX/MINETEST/Worlds$ wget http://minetest.lespetitsdebrouillardspc.org/Minetest2Obj_v0.5.zip
--2017-10-13 21:08:45-- http://minetest.lespetitsdebrouillardspc.org/Minetest2Obj_v0.5.zip
...
2017-10-13 21:08:57 (625 KB/s) - ‘Minetest2Obj_v0.5.zip’ saved [7374915/7374915]
admin@servermts:~/JEUX/MINETEST/Worlds$
admin@servermts:~/JEUX/MINETEST/Worlds$ unzip Minetest2Obj_v0.5.zip
Archive: Minetest2Obj_v0.5.zip
creating: Minetest2Obj_v0.5/
...
inflating: Minetest2Obj_v0.5/worlds/Plateau_v1.0/rollback.sqlite
extracting: Minetest2Obj_v0.5/worlds/Plateau_v1.0/world.mt
admin@servermts:~/JEUX/MINETEST/Worlds$
admin@servermts:~/JEUX/MINETEST/Worlds$ mv Minetest2Obj_v0.5/worlds/Plateau_v1.0/ ../minetest/worlds/plateau
admin@servermts:~/JEUX/MINETEST/Worlds$ mv Minetest2Obj_v0.5/worlds/Monde_v0.2/ ../minetest/worlds/monde3d
admin@servermts:~/JEUX/MINETEST/Worlds$ cd
27/ Lancement du serveur.
admin@servermts:~$ screen
admin@servermts:~$ cd JEUX/MINETEST/minetest/bin/
admin@servermts:~/JEUX/MINETEST/minetest/bin$ ./minetestserver --gameid minetest_game --worldname world
2017-10-13 23:36:10: [Main]: Using world specified by --worldname on the command line
2017-10-13 23:36:10: [Main]: Using game specified by --gameid on the command line
2017-10-13 23:36:10: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
[OK] Mesecons
2017-10-13 23:36:10: ACTION[Main]: .__ __ __
2017-10-13 23:36:10: ACTION[Main]: _____ |__| ____ _____/ |_ ____ _______/ |_
2017-10-13 23:36:10: ACTION[Main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
2017-10-13 23:36:10: ACTION[Main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
2017-10-13 23:36:10: ACTION[Main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
2017-10-13 23:36:10: ACTION[Main]: \/ \/ \/ \/ \/
2017-10-13 23:36:10: ACTION[Main]: World at [/home/admin/JEUX/MINETEST/minetest/bin/../worlds/world]
2017-10-13 23:36:10: ACTION[Main]: Server for gameid="minetest_game" listening on 0.0.0.0:30000.
admin@servermts:~/JEUX/MINETEST/minetest/bin$ ./minetestserver --gameid minetest_game --worldname plateau
28/ Sous Linux, le client Minetest 0.4.15 : Lancement.
$ minetest --address 213.167.240.156 --name Sam --go
$ minetest --address 213.167.240.156 --name superadminmt --go
29/ Sous Linux, le client Minetest 0.4.15 : Sélection du node de construction 3d. A partir de l’inventaire [I], sélectionner la node/bloc ‘Red lightstone‘. 30/ Sous Linux, le client Minetest 0.4.15 : Création de la construction. 31/ Exportation de l'objet au format 'OpenSCAD'.
admin@servermts:~/JEUX/MINETEST/minetest/bin$ cd ..
admin@servermts:~/JEUX/MINETEST/minetest$ python --version
Python 2.7.12
admin@servermts:~/JEUX/MINETEST/minetest$ ../Mods/minetest2openscad/minetestmapper.py -i worlds/world/ | tee tableau.in
admin@servermts:~/JEUX/MINETEST/minetest$ ls -l tableau.in
-rw-r--r-- 1 admin users 96 oct. 14 00:26 tableau.in
admin@servermts:~/JEUX/MINETEST/minetest$
admin@servermts:~/JEUX/MINETEST/minetest$ cat tableau.in | ~/JEUX/MINETEST/Mods/minetest2openscad/optimize > dessin.scad
admin@servermts:~/JEUX/MINETEST/minetest$ ls -lh dessin.scad
-rw-r--r-- 1 admin users 686 oct. 14 21:17 dessin.scad
admin@servermts:~/JEUX/MINETEST/minetest$
32/ Visualisation et configuration de l'objet pour l'impression 3d. http://jeulibre.saventurier.science/minetest-impression-3d-v2/ 33/ Liens. https://dev.minetest.net/Compiling_Minetest http://jeulibre.saventurier.science/installation-dun-serveur-minetest-stable-0-4-16-sur-un-serveur-gandi-iaas/ http://jeulibre.saventurier.science/minetest-impression-3d-v2/ http://www.wikidebrouillard.org/index.php?title=Impression_3D_avec_MINETEST